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Presentation of the YESorNO (YON) project

What is YESorNO?


This project is founded by Gilles Feingold, a former executive member of the government committee operating in the digital sector, its goal is to create a decentralized peer-to-peer service and to have an efficient, low-consumption and low-cost protocol to intervene on prediction markets. The platform is based on a new type of consensus which aims to involve its members more and to reward them for their activities. The platform's token is called the YoN. They will be distributed to members who make valuable contributions. The redistribution system is said to be fair and reflects the contribution of each user.


The market


The online games market is experiencing high growth year after year, it cumulates more than 150 billion dollars in 2020. Every year, more and more people are interested in games, but the different platforms offer services. which have hardly evolved over time, the only difference is in the advertising of each. YESorNO's vision is to attract a major clientele in the gaming and betting industry in order to grow the global market and become the leader in the decentralized betting industry.


How the platform and bets work


Bets will be published by platform users and validated by the community. Each user is part of the global community, and is at the center of their own community of friends on the platform. Small commissions are levied on bets when> 90% of the value has been distributed to the community. The more users there are, the higher the income will be.


Road map


2021 Q3: End of the ICO, distribution of YoN tokens, first listing on DEXs, CEXs. Creation of a liquidity pool and farming on Uniswap and Pancake. Integration of the dApp development portfolio of the decentralized front. 2021 Q4: Smart Contracts for the DApp Gaming license request (1st country), development of the decentralized front. 2022 Q1: Deployment of Testnet and launch of the beta application, application for a gaming license in priority countries and new listing on exchanges. 2022 Q2: Release of the decentralized application 1.0, application for a game license (priority countries), new listing on exchanges. 2022 Q3: Release of the decentralized application 2.0, new listing on betting exchanges on any subject, opening of partnerships in different countries. 2022 Q4: New listing on exchanges, opening of the advertising business model and revenue sharing with members.

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